Alexander Carter

Sound Designer







Works


DELTA FORCE (Team Jade)

I created reload assets for a variety of guns on the free-to-play game Delta Force.

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DEADROP (Midnight Society)

I worked very closely with the Midnight Society team in 2023 and 2024, creating assets and implementing them through Unreal Engine 5's Metasounds environment. I collaborated with the audio director and visual artists to create a vast variety of auditory experiences. I also worked independently to create a multitude of blueprints, such as a directional particle audio system and explosion debris system.

One of my major undertakings while I was at Midnight Society was creating the metasound source template for all gunfires, and migrating all previously used soundcues to my new setup. This template introduced a custom crossfading system for assets at different distances, different asset blending when aiming down sights, and allowed me to make further optimizations at the blueprint level - also tying into the hitmarker system which I made heavy modifications to.

Check out DEADROP here!

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Master Gun Library (Aftertouch Audio)

I have designed dozens of sounds for Aftertouch Audio's Master Gun Library. These gunfire designs (Labelled 'Modern' in the folders) are meant to land somewhere between the style found in Modern Warfare 2019 and Modern Warfare II (2022)

My designs mimic game engine gunfire playback through an audio-midi system prototyped in Max, and later recreated with custom JSFX in Reaper. This system randomly selects oneshots (shot, mech and tail) to be assembled each time the gun is fired from the recordings, complete with on the fly calculations for volume, pitch, and timing adjustments, and even a concurrency system - It's maximally faithful to what a player hears ingame.

A video detailing this process will be published soon.

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Various Projects (Naas Industries)

I worked closely under Travis Naas developing audio experiences for various projects.

Here's the Naas Industries website.

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Projects


TACZ enhanced audio fork


I have been actively developing a fork of the Timeless and Classics Zero guns mod for Minecraft in order to enhance the auditory experience. The mod is still a work in progress, but there are a few features I have gotten working client-side, they are the following:

Per-caliber tail system: I have inserted logic into the codebase so that an array of tail assets is selected for random playback depending on the bullet caliber. It was a little bit tricky getting a sound array system working with minecrafts sound api, but you can find a demonstration here. There is also a subtle volume envelope applied to the tails in automatic gunfire so that over time they take the backseat in the soundscape.

Bullet path raymarcher: The original mod did not have destructible foliage, and while adding a little bit of logic to their raycaster would've been simple I wanted to go a little bit further. I decided to implement a 3D DDA (Direct Differential Analysis) algorithm to query voxels along the bullet path with maximum efficiency. Video demonstration as well as additional context can be found here.

Early reflection system: I have implemented a system which plays back unique directional assets from nearby blocks, inspired by the early reflection system that can be found in the COD games 2019 and onwards. You can listen to a video demonstration here.


Max/MSP: Multiband Delay


I have reverse engineered FL Studio's Multiband Delay, and implemented it in Max/MSP utilizing the Gen~ environment. This includes a variety of added features, like variable crossfade delays, spectral amplitude bandsplits, per-band diffusion networks, and more.

I sank a ton of time into this throughout 2024, and myself and a fellow developer will release it this year.


VST Presets (Arturia, Kilohearts)


Created presets for Arturia's 'Bass Explorations' bank, released alongside Pigments 6, as well as an upcoming bank for Pigments 7.

I also worked with kilohearts to work on new Filter table factory wavetables and snap heap presets.


aowaves music


I made music for a few years under the alias AOWAVES, you can find some of that music archived here.




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© 2025 Alexander Carter
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